Monday, 29 August 2016

DECO 7230 - Week 4 - PRAC - Video prototype



 WEEK  4 

 - WEEK  4 - PRAC -DECO7230

Video prototype

First Unity Class 

Week4 Week 4

Video prototype starts from this week ...


In the contact class, we watched some videos of prototyping, also thought about some questions of these videos.


Can you really understand the concept?

What questions does it raise?

What could they do better?

 What do they do well?

Video Content & Approach:


 Is there a better way to show certain things?

In the practice session, we started to getting known of Unity, and I think it is a really interesting and magic application, also the tutor asked for our process of video prototype.



Video prototype in processing:


Outlook will be a normal garderobe but with two screens on left and right mirror.

The left mirror helps people to collocate their clothes, which means the screen will show different clothes they have chosen includes tops, pants, shoes, etc. 

as well they can swap different images of clothes.

The screen on the right side is system settings, which includes functions such as dryness, fragrance and disinfect germs in the 



smart garderobe




First Unity Class 

In this week practical class, we have learned the basic tools and function about unity. I saw some game in the video which created by unity, so I was very excited to learn it during this class. The unity software is similar to 3D Max software , it's very interesting because I like the 3D view. 
week 4 review
practical A
Continued working on pong ascertained the game I wished to match up was PAC 
contact 
The contact season covered interactive prototypes and what the prototypes were attempting to test.
no in-class questions given.

The Design Process:
From this course, I learn how to create the 3D object and make an animation and some effect on these object. There are three different area,
practical B
commenced using catlike coding to construct my maze base,the coding requires greater attention than first thought.
In the contact session , we learned about design process from some examples, such as  interactions  
The Hierarchy,
The project and the inspector area. In the Hierarchy area, we can create and choose different shapes of 3D or 2D object. 

Analysis: researchers, problem understanding.

Design: ideas generating and exploring.
Evaluate:get feedbacks to find problems and solve problems.
Development: use of multiple methods to develop the prototype.
In the practice session, we learned more about Unity. If for week 3 is the start of the study in Unity, this week we learned deeper as starting to learn code from the blackboard. After learning these things, I started to design the interface of my project...although it is quite hard T.T. I can do it. Here is an image of part of code:
In the week four contact class, we have discussed some different interactive prototypes. Those different interactive prototypes were included: The Proxemic Media Player, Globemasters, Library Search Interface and Email Guitar.  Moreover, we learned the design process 
(analysis, design, development and evaluate). In addition, we discussed the prototyping technologies such as Flash AS3, Silverlight etc. Beside this, we knew the what the Unity is. Last of all, this week contact did not have an in-class exercise.
And we have learned that how to control and move the view form click different tools on the tool area.


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