In this week, we did some in
-class exercises about
set-based design,
and to know about Pugh decision matrices.
Helps designer to this decade of the designs and features, color : as color :
as well get more understanding
of concept designs before
making a Decision. With
In the practice session,
the tutor has asked us to
present our ideas of the final interactive prototype. Because
I didn't do very well in the
last prototype, so
I discussed with the tutor of what I can explore and design for the final prototype. I got few ideas:
- design a real environment of a garderobe.
- in a big box, setup something in the same room with the garderobe, which is in the bedroom, and maybe can create a bed, a desk, etc.
I didn't decide how to
improve it yet, so
I will make my decision when
I set-up the whole thing and
see which one is better.
Exercise
Concepts :
WEEK 11 -
1.
In week 11,
we talked about the Set-Based design and we were grouped by tables to discuss the use of Pugh decision matrices to decide the designs and design features.
Water jets to show the note , they are playing.
Jets shoots up to a certain height, depending on how high of the note, they are playing.
LED lights through glass block, in a grid-like a layout
Pipes and air coming through the pipes.
That releases an amount of air, depending on the note being played by The theremin and make the disc on top of the pipe rising.
Make cylinder blocks rise and its height depends on the note being played.
Using laser lights to display the points move and produce sound
Using sensor temperature as a touch point to show the shape of the melody.
This is inspired by the virtual gravity, giving weights to virtual data. Taking the inspiration of how the cylinder blocks would rise depending on what virtual data its being placed on the cylinder blocks.
In week 11,
we talked about the Set-Based design and we were grouped by tables to discuss the use of Pugh decision matrices to decide the designs and design features.
Water jets to show the note , they are playing.
Jets shoots up to a certain height, depending on how high of the note, they are playing.
LED lights through glass block, in a grid-like a layout
Pipes and air coming through the pipes.
That releases an amount of air, depending on the note being played by The theremin and make the disc on top of the pipe rising.
Make cylinder blocks rise and its height depends on the note being played.
Using laser lights to display the points move and produce sound
Using sensor temperature as a touch point to show the shape of the melody.
This is inspired by the virtual gravity, giving weights to virtual data. Taking the inspiration of how the cylinder blocks would rise depending on what virtual data its being placed on the cylinder blocks.
Inspired by the German physicist August
Kundt and his dust serenade sound waves.
Create drag mechanic arms to produce sound
The same core concept of having sound waves physically visualized through fine dust , shredded up the paper and the use of different gas, for different sound waveform; to make the dust and paper move and shape the note being played by the Theremin.
Exercise
1. Imagine a Theremin Duet or orchestra.
2. Generate concepts for consistently reproducing & representing 3D movement in space that allows a musical composition to be accurately played on a Theremin.
3. Pugh Matrix to compare concepts
4. What criteria important to measure against?
Base Method:
Basic Music notes
Method 1:
VR System: Player wears a VR device, then play the music in advance with virtual hands. The player then tries and follow the virtual image to play the music.
Method 2:
Mechanical Arms: snaps to the correct note for the player.
Method 3:
Laser coordinates system: coordinates are 3D, and each coordinate represent each note. When the colors change the player must play the note.
The Criteria:
Easiness to make music
Easiness to read and learn music
Easiness to learn to play the music
Accuracy of playing the note
cost
References for the inspiration for concepts:
Pugh Matrix to compare concepts:
The Pugh matrix is used to compare concepts against each criterion compared to the baseline to produce an overall score. The criteria the concepts are being assessed against are:
Feasibility - to determine if the concept is actually possible to create
Cost - whether the concept is cost effective to make
Originality - whether the concept is original and interesting
Time to create - whether the concept is time efficient, in its making
Power Consumption - whether the concept is power hungry
Amount of people - whether the concept would require a lot of manpower to build
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