WEEK 6 - Contact
Week 6 - contact - Prac - play theater
Contact class operation and class
Of this category in the contact weeks, we have seen some examples of the interactive model and we know the basic concept of the unit Conti
And therefore,
This week, in the process category, they were doing practical unity.
Questions in the chapter Connection
Describe
The use of mapping the layout of the design features cards.
Mission
Create Convention on the Rights of the Child scenario cards (or more) you wants to test in future models.
•
What is the test that you want for your concept of scenario? •
What are the names (objects) in the scenario?
•
What are the verbs (responsibilities)?
•
Who are the collaborators?
Workflow
Identifying user interaction scenario.
User interaction scenario cognitive test.
conclusion
We follow the practice material and may create a style on the pitch Theater
To carry out that task, and begin to identify and understand how to complete the whole play.
The camera Home
When we start a new file, we will see the presence of the main camera which is used to control the whole scene. We can modify the background, position, rotation, and light. Inside the main camera, we can create and control the different objects. Moreover, we can have a fixed screen if we want.
paddle
The paddle is the first element created in this game, in a 2D scene, we need to create Sprite and then stick the image on the Elf. In this way, you can create the 2D pattern in any way object.
In addition, the function of the entry in the important project Setup menu, which is used to put a positive or negative button a button. After the creation of the left paddle, we copied each component and then create the right paddle.
the border
In this game, we put the border to make sure that the ball does not go out of the boundaries when the ball goes up the side and bottom.
a ball
Speaking of the faces of the ball, and the most important part is to add an element rigid body 2D and 2D Collider circle because it controls the main component of the movement type.
Besides, we have to add bounce the ball because the ball itself can not recognize the material from the paddle and the border when the ball hit them.
Score
Before scenario adds the result, we have to create a user interface to show the result on the screen. The most important part here is to add the text object and adjust the position of the result.
Without restrictions
We are adding to the unrestricted choice so we can see if the players miss the ball, and can cause the function result.
Voice
Add sound it was simply and easily. First, we need to pull a different voice in the way the project presentation and then write a script to move the different sound when the situation occurred differently.
Building
The last step is to put the building, we can set the size of the different scene here in order to provide a better view of the player.
The plan to get out of the game to assist in determining the object of the game, which is the most important objects and wish to be excluded from playing
Contact class operation and class
Of this category in the contact weeks, we have seen some examples of the interactive model and we know the basic concept of the unit Conti
And therefore,
This week, in the process category, they were doing practical unity.
Questions in the chapter Connection
Describe
The use of mapping the layout of the design features cards.
Mission
Create Convention on the Rights of the Child scenario cards (or more) you wants to test in future models.
•
What is the test that you want for your concept of scenario? •
What are the names (objects) in the scenario?
•
What are the verbs (responsibilities)?
•
Who are the collaborators?
Workflow
Identifying user interaction scenario.
User interaction scenario cognitive test.
conclusion
We follow the practice material and may create a style on the pitch Theater
To carry out that task, and begin to identify and understand how to complete the whole play.
The camera Home
When we start a new file, we will see the presence of the main camera which is used to control the whole scene. We can modify the background, position, rotation, and light. Inside the main camera, we can create and control the different objects. Moreover, we can have a fixed screen if we want.
paddle
The paddle is the first element created in this game, in a 2D scene, we need to create Sprite and then stick the image on the Elf. In this way, you can create the 2D pattern in any way object.
In addition, the function of the entry in the important project Setup menu, which is used to put a positive or negative button a button. After the creation of the left paddle, we copied each component and then create the right paddle.
the border
In this game, we put the border to make sure that the ball does not go out of the boundaries when the ball goes up the side and bottom.
a ball
Speaking of the faces of the ball, and the most important part is to add an element rigid body 2D and 2D Collider circle because it controls the main component of the movement type.
Besides, we have to add bounce the ball because the ball itself can not recognize the material from the paddle and the border when the ball hit them.
Score
Before scenario adds the result, we have to create a user interface to show the result on the screen. The most important part here is to add the text object and adjust the position of the result.
Without restrictions
We are adding to the unrestricted choice so we can see if the players miss the ball, and can cause the function result.
Voice
Add sound it was simply and easily. First, we need to pull a different voice in the way the project presentation and then write a script to move the different sound when the situation occurred differently.
Building
The last step is to put the building, we can set the size of the different scene here in order to provide a better view of the player.
The plan to get out of the game to assist in determining the object of the game, which is the most important objects and wish to be excluded from playing
_______________________________________
Watch this know Unity
C #
Is similar Retail Retail Which
Retail Retail Retail Retail to
JavaScript. Also, tutoring website Suggested
Stack Called overflow to get basic help with
our prototype.
C #
Is similar Retail Retail Which
Retail Retail Retail Retail to
JavaScript. Also, tutoring website Suggested
Stack Called overflow to get basic help with
our prototype.

Week has been this a photos busy week
because I got other courses' mid exams and
Spent more than the I there I have <br>
<br> free time to study for exams. However,
<br> free time to study for exams. However,
Still the Able Was the I to these the find
time some time to WorkTel on my project. Before this week,
time some time to WorkTel on my project. Before this week,
Yet have the Do Not the I got testing ideas for my project? The The So,
I talked with the I the tutor (Ben Rose) about That problem.
And he gave me some suggestions: 1.
One 's On' s function Focus to test. 2. Test the function of important 's
your project. Based on That Are two suggestions, the
final idea was the offset function (Ben more prefer that idea).
think I may easily find out the way to build
my prototype because my apps are basic on
Some game Tetris but the script needs
But some game Tetris script needs
to change Because some function is
different from the original Tetris game.
But some game Tetris script needs
to change Because some function is
different from the original Tetris game.
Next Week
As the interactive prototype one will be due next week, I plan to work on the offset function in more detail and try to fix bug if it happens. Also, once the interactive prototype is completed, I will need to make a survey in order to get some feedback from peers.


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